Embers of Empires
Ryjyllian Security and Tactical Officer
|Position||Security & tactics|
|Heritage||Loyal to my clan (Mrrr)|
|Heritage||Last to retreat from anything|
|Homeworld||Only place I feel comfortable (Mow Mow )|
|Personal Strength||Good looks|
|Personal Weakness||Constant grooming|
|Former Associates||Stubbornness got a lot of people killed once|
|Desperate Situation||I owe the captain a lot, and I’m having a tough time paying it back|
|Job||Ship security, tactical officer, gunner|
|Shipmates||Everyone here is in my “remote clan”|
|Captain||Bailed me out of trouble, I owe him a lot|
|Great (+4)||Guns, Systems|
|Good (+3)||Athletics, Survival|
|Fair (+2)||Academics, Alertness, Stealth|
|Average (+1)||Artillery, Contacting, Empathy, Endurance, Rapport, Pilot|
Stress & Consequences
|Stress||☐ ☐ ☐ ☐|
Stunts & Abilities
Ryjyllians have extremely keen hearing. When making any perception related skill checks, Ryjyllians gain a +2 if hearing matters.
Claws and Fangs
A Ryjyllian is never unarmed. They have retractable claws in their fingers and sturdy and deadly fangs in their jaws. These natural weapons inflict Damage: 1 and use the Fists skill for their attack.
Low Light vision
Ryjyllian eyes are better than average at seeing in dark conditions. Ryjyllians have a +2 bonus against any penalties imposed by darkness aspects, except for aspects coming from the complete absence of light (such as Pitch Black).
You know how to disrupt enemy sensors and jam weapon lock-on attempts. When an enemy attempts lock-on, you gain a +2 on your Systems roll to break the lock.
Shoot on the run
You’re light on your feet with a gun in your hand, able to keep the gunplay going while evading attempts to harm you. You may use Guns as a defense skill against physical attacks; normally, Guns can’t be used defensively.
- Heavy ballistic pistol – 4 (2 vs armor), Accuracy 0, Range 2
- Defense screen, +1 shields